
take at least 2 of the one and all rubees and 1 shred rubee and switch them to battle training rubees in the 3 tree
)
here is the promised builds:



but there is sadful 1 situation where hawk strike is defenetly better... and thats dominion cuz bearblow has 1 major weakness... its an aoe skill and if the enemy group has a bard with nocturne (and every good grp has this) then the recieve -30% aoe damage so bearblow sucks in dominion -.-
i mean look
and faster hitting is also not perfect in pvp cuz you want to smack as hard as possible cuz the enemy will run away from you 

This post has been edited 1 times, last edit by "Bluescarlet" (Jul 10th 2015, 4:34pm)
This post has been edited 1 times, last edit by "Namco" (Jul 11th 2015, 7:16am)
better than ppl who just blindly copy everything
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So I would agree with you that "master of nature" rubies is not necessary and that you could go that other route to save on rubies.
in pve i have the master of nature rubees
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The hawk strike build I feel is still caster with a side of melee to support, making not really a melee build, but still a great build.
so when you have to use it anyway why not make use of the static stacks
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On the other hand I believe you should check the dmg of clout because ive seen it do way more dmg than bears blow and hawk strike.
(you cant compare dmg from an aoe to a single target unless comparing both to a single target to determine the higher dmg)
the aoe effect is an awesome bonus in most situations
but even if you just read the skill discrption you will see bear blow has a higher base value and you also have +9% damage rubees for it and clout can only be made stronger with fist weapons
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The "natural harmony" rubies I find a waste only because you shouldn't need more than one heal every so often with your dmg output being what it should.
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Saying that I would put those rubies into lowering the cd of your "tigers strike" the backbone to the wardens melee dmg.
in pve tiger strike is complete crap in my eyes cuz the use will spend all of your combat wit stacks! so for a while EVERY melee hit will do lower damage until you are fully stacked up again :/ in pvp tiger strike can be nice as a little burst but in my tests tiger strike wasnt so much stronger than bear blow and i need the combat whit stacks for bark shield as a warden (if you have 8 combat wit stacks and activate bark shield you just have 36 sek cooldown and once again warden is squishy without barkshield say goodbye in serious pvp)
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Last thing I just don't know the dmg output of "shield of nature" so I cant say how well it works, other then the times ive tried to use it, ive never really seen any dmg out of it.
(btw its for melee damage AND caster damage but just in melee range) but still i found this doing a few million overall damage while 1 use when i was focused and cced all the time so i think the 1 rubee is worth it
first off ofc you can lower the cooldowns of cc but with the new willpower you normally dont cc all the time but rather when the enemy is nearly dead a short cc so he cant heal himself thats why i dont have problems with a bit more cooldown
its blocking ALL heals by 50% for the entire duration ! you dont need to heal 5 times you need to DISPEL 5 times which is nearly impossible so i never even once saw it thats why the long duration
iam testing a new dominion build atm with medly mastery r3 so aqua is 45 % longer which became more or less necessary cuz its hard to kill a heal in dominion nowdays
btw actually there is 1 way to dispel aqua and thats the alchemic potion antidote which will dispel all 5 stacks at once but that potion is sharing a cooldown with defensive potions so most ppl will rather take healpotion etc so its not happening often
Kinda wish allods would clarify these things a little more lol. Also that sounds awesome and I threw together what I would probably do if I was going to go your route and you tell me if you like it...
This post has been edited 1 times, last edit by "Namco" (Jul 13th 2015, 5:27pm)
i mean they nearly half the cooldown from renew and aqua vitae
will be way more healoutput than r3 on aqua so better take just r1 or r2 on aqua cuz its not much diffrence to r3 and without natural harmony its 1,5 min cd on the skill :/ and no aqua doesnt share cd with healpots and you can even use it while silenced
but 2 things i have to mention
why no pilgrims way r3? faster hitting is nice with a big cudgel
also you dont have innate rage like you said and well bigger crits are nice to have
but i think with this build pvp should be defenetly doable
also pve 1 place in dps should also be no problem
just be careful in dominion fights when the bard runs nocturne then you lose 30% damage from bearblow thats why i switched to hawk strike (actually its called wolfs strike ingame now...) so i can always run full dps even with bard in enemy team
Also isn't the max ruby bonus 18 because if so your first build you showed me has one too many rubies. But that is why I would choose the r2.
This post has been edited 5 times, last edit by "Namco" (Jul 15th 2015, 8:40am)